The main feedback we received was related to the controls of the dragon. For most players, it was difficult to maneuver. We also received feedback on how difficult it was to aim the spray of fire coming from the dragons mouth. In regards to the village defence, its projectiles were too small and fast, making them hard to see and dodge. As players sat down to play our game, they did not really have a sense of what to do.
From the people who alpha tested our game we received positive feedback that our controls had improved. The addition of an aiming marker was said to make aiming easier. There was a lot of feedback that it was difficult to tell if the dragon’s fire was hitting a village building or not. Players also explored the map a lot and learned they could leave the terrain or go infinitely high. By adding a start menu with instructions players were able to easily learn the controls.
Quick communication
Research regarding how to implement game features and website
Able to combine knowledge and skills to troubleshoot features
Fluid thinking and flexibility in allowing game to evolve
Found excellent free assets to create our world
Video game trailer
Had too many ideas at the start
Our initial implementation of the controls were difficult for play-testers
3D animations using FSM were challenging to troubleshoot and debug, which limited use
Fluid thinking and flexibility in allowing game to evolve
Players were able to fly under terrain and attack houses from underneath
We were unable to fully implement sound effects
Unity and/or Unity teams was erratic through out the process
We were very good in giving each other space to create ideas and allow the game to evolve within the limits of our time and skills. Components that made it onto the final game version are fulling functioning and interact well with the other elements of the game.
We have fully functioning game and had good alpha and beta feedback from our class peers.
Adding different target types for the dragon to collect coins from the map. We had originally talked about adding forts and a castle. The projectiles coming from the villages weresupposed to be goats, spears and small forest creatures. More interactive components forthe dragon to engage, like upgrading special powers or casting spells, and small quests to In order to complete the game.